<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8653344166137145359</id><updated>2012-01-10T14:03:11.466-08:00</updated><category term='Shoes'/><category term='skull cat zbrush mental ray'/><category term='interior'/><category term='mental ray'/><category term='medical animation'/><title type='text'>Sam's Artfolio</title><subtitle type='html'>Portfolio of 3d Artist Samuel Blalark, Email: SammuoL@gmail.com</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-4829017159332402888</id><published>2009-11-22T19:20:00.000-08:00</published><updated>2009-11-22T19:39:43.784-08:00</updated><title type='text'>Daguerreotype case</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__GFgtFbLJrQ/Swn_-CGwJdI/AAAAAAAAALQ/aQXbMwOqyS8/s1600/daguerreotype_case_01.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 122px;" src="http://4.bp.blogspot.com/__GFgtFbLJrQ/Swn_-CGwJdI/AAAAAAAAALQ/aQXbMwOqyS8/s320/daguerreotype_case_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5407134268817155538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Stills from an animation in which the client had a specific vision in mind for the casing of the book. Design for the book was based off of the reference image supplied seen below.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__GFgtFbLJrQ/SwoC75e4ImI/AAAAAAAAALg/mVggmGjMEQw/s1600/glassdag2.jpg"&gt;&lt;img style="cursor: pointer; width: 96px; height: 151px;" src="http://4.bp.blogspot.com/__GFgtFbLJrQ/SwoC75e4ImI/AAAAAAAAALg/mVggmGjMEQw/s200/glassdag2.jpg" alt="" id="BLOGGER_PHOTO_ID_5407137530677568098" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__GFgtFbLJrQ/SwoDBH-lhVI/AAAAAAAAALo/U_H6EFLJBv8/s1600/1970.4%2812%29.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/__GFgtFbLJrQ/SwoDBH-lhVI/AAAAAAAAALo/U_H6EFLJBv8/s200/1970.4%2812%29.jpg" alt="" id="BLOGGER_PHOTO_ID_5407137620468008274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Due to the object having so many dips and grooves , bump mapping wasn't an option. I wanted to keep the object manageable within the viewport and maintain a reasonable poly count .Since time allowed for it, modelling it poly by poly seemed the way to go.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/__GFgtFbLJrQ/SwoCQmAKWEI/AAAAAAAAALY/HGhDOLl5R4s/s1600/daguerreotype_case_02.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 206px;" src="http://1.bp.blogspot.com/__GFgtFbLJrQ/SwoCQmAKWEI/AAAAAAAAALY/HGhDOLl5R4s/s320/daguerreotype_case_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5407136786714089538" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-4829017159332402888?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/4829017159332402888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=4829017159332402888' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/4829017159332402888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/4829017159332402888'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2009/11/daguerreotype-case.html' title='Daguerreotype case'/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/__GFgtFbLJrQ/Swn_-CGwJdI/AAAAAAAAALQ/aQXbMwOqyS8/s72-c/daguerreotype_case_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-3612070877358237084</id><published>2009-08-05T19:04:00.000-07:00</published><updated>2009-08-05T19:28:26.691-07:00</updated><title type='text'>Speed sculpt</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/__GFgtFbLJrQ/Sno_QTe9d6I/AAAAAAAAALI/-lWzJeRlJqs/s1600-h/simon.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 117px;" src="http://3.bp.blogspot.com/__GFgtFbLJrQ/Sno_QTe9d6I/AAAAAAAAALI/-lWzJeRlJqs/s400/simon.jpg" alt="" id="BLOGGER_PHOTO_ID_5366671455305955234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;semi speed sculpt straight out of the zbrush oven . Just kinda went with the flow on this one, I really wasn't tryna to attain any particular likeness other then making the sculpt look aged.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-3612070877358237084?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/3612070877358237084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=3612070877358237084' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/3612070877358237084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/3612070877358237084'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2009/08/speed-sculpt.html' title='Speed sculpt'/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/__GFgtFbLJrQ/Sno_QTe9d6I/AAAAAAAAALI/-lWzJeRlJqs/s72-c/simon.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-1617376912587404865</id><published>2009-08-01T12:27:00.000-07:00</published><updated>2009-10-22T08:33:42.268-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='medical animation'/><title type='text'>Medical animation</title><content type='html'>-Lighting,Texturing, Animation&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__GFgtFbLJrQ/SbVvnrNQu8I/AAAAAAAAAFs/LhA0LA6X3d8/s1600-h/STAPLE_SCENE-STILL.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/__GFgtFbLJrQ/SbVvnrNQu8I/AAAAAAAAAFs/LhA0LA6X3d8/s400/STAPLE_SCENE-STILL.jpg" alt="" id="BLOGGER_PHOTO_ID_5311274062957296578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__GFgtFbLJrQ/Sb2-EcIpeYI/AAAAAAAAAJo/EHFLeEyFRJ8/s1600-h/STAPLE_SCENE-wire.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/__GFgtFbLJrQ/Sb2-EcIpeYI/AAAAAAAAAJo/EHFLeEyFRJ8/s400/STAPLE_SCENE-wire.jpg" alt="" id="BLOGGER_PHOTO_ID_5313612118848272770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;animation done of a gastrointestinal medical procedure. Still was taken from a frame done for a stereoscopy video.   Progression from earlier renders of the scene can be seen below&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/__GFgtFbLJrQ/Sb28Ai1pRZI/AAAAAAAAAJI/RR068iJGogA/s1600-h/brief_wip.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 69px;" src="http://3.bp.blogspot.com/__GFgtFbLJrQ/Sb28Ai1pRZI/AAAAAAAAAJI/RR068iJGogA/s400/brief_wip.jpg" alt="" id="BLOGGER_PHOTO_ID_5313609852904883602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/__GFgtFbLJrQ/SbWcaoP7G8I/AAAAAAAAAGE/a1gDwAh6bO0/s1600-h/Liposorber_look_development.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-1617376912587404865?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/1617376912587404865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=1617376912587404865' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/1617376912587404865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/1617376912587404865'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2009/03/medical-animation.html' title='Medical animation'/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__GFgtFbLJrQ/SbVvnrNQu8I/AAAAAAAAAFs/LhA0LA6X3d8/s72-c/STAPLE_SCENE-STILL.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-3445922819124226151</id><published>2009-03-05T16:34:00.000-08:00</published><updated>2009-10-22T08:36:43.415-07:00</updated><title type='text'></title><content type='html'>Animation done for a cholesterol filtration machine. The image on the right is a conceptual look for the animation prior to being animated.&lt;br /&gt;&lt;br /&gt;-lighting,animation,modeling,texturing&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__GFgtFbLJrQ/SbWkxZNJPfI/AAAAAAAAAGM/-aoMe_lmeDA/s1600-h/Liposorber_look_development.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://2.bp.blogspot.com/__GFgtFbLJrQ/SbWkxZNJPfI/AAAAAAAAAGM/-aoMe_lmeDA/s200/Liposorber_look_development.jpg" alt="" id="BLOGGER_PHOTO_ID_5311332504039931378" border="0" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__GFgtFbLJrQ/SbWtLfY3nBI/AAAAAAAAAGs/4I25EuDypOg/s1600-h/Liposorber.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/__GFgtFbLJrQ/SbWtLfY3nBI/AAAAAAAAAGs/4I25EuDypOg/s200/Liposorber.jpg" alt="" id="BLOGGER_PHOTO_ID_5311341748469341202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Scene is lit using Mental Ray.2 spots for the for the main lights with 2 fills and an ambient light setup to give the illusion of global illumination. Global illumination was not used because it just seemed impractical for filling the atmosphere. Render times for this scene were actually pretty light coming in at about 2 mins a frame at 1280 x720 on a Dual processor&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-3445922819124226151?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/3445922819124226151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=3445922819124226151' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/3445922819124226151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/3445922819124226151'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2009/03/software-used-3dsmax-mental-ray.html' title=''/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__GFgtFbLJrQ/SbWkxZNJPfI/AAAAAAAAAGM/-aoMe_lmeDA/s72-c/Liposorber_look_development.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-7208595610979340025</id><published>2009-03-03T17:12:00.000-08:00</published><updated>2009-10-22T08:37:11.924-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interior'/><title type='text'></title><content type='html'>-modeling,texturing, lighting&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__GFgtFbLJrQ/SbaXLGbrqUI/AAAAAAAAAIE/r9usYgkVPl8/s1600-h/DR_OFFICE.jpg"&gt;&lt;img style="cursor: pointer; width: 178px; height: 128px;" src="http://4.bp.blogspot.com/__GFgtFbLJrQ/SbaXLGbrqUI/AAAAAAAAAIE/r9usYgkVPl8/s200/DR_OFFICE.jpg" alt="" id="BLOGGER_PHOTO_ID_5311599027491154242" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/__GFgtFbLJrQ/SbaVBMciJXI/AAAAAAAAAH8/ZV8siIk_4Sw/s1600-h/DR_OFFICE_wire.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 128px;" src="http://3.bp.blogspot.com/__GFgtFbLJrQ/SbaVBMciJXI/AAAAAAAAAH8/ZV8siIk_4Sw/s200/DR_OFFICE_wire.jpg" alt="" id="BLOGGER_PHOTO_ID_5311596658283390322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;An exam room interior developed for an interactive flash application. Design for the room was based on the client's sketch.  Per the clients request a great deal of space was left on the side to make room for the video composite.&lt;br /&gt;&lt;br /&gt;room is lit with 2 area lights using  global illumination and final gather&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-7208595610979340025?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/7208595610979340025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=7208595610979340025' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/7208595610979340025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/7208595610979340025'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2009/03/modelingtexturing-lighting-software.html' title=''/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/__GFgtFbLJrQ/SbaXLGbrqUI/AAAAAAAAAIE/r9usYgkVPl8/s72-c/DR_OFFICE.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-3039281356252487031</id><published>2009-03-02T19:44:00.000-08:00</published><updated>2009-03-15T19:13:00.672-07:00</updated><title type='text'>Modeling the Stomach</title><content type='html'>This model began in the early storyboard stages of an animation and was later aborted because the client wanted a more stylized feel that was not so detailed. Tubular folds in the stomach were modeled manually by edge extrusions. The whole process of doing so was made easier by making a variant of a freehand face extrude script I had developed prior which can be found here --&gt; http://www.scriptspot.com/3ds-max/sketchxtrude-0-95-beta&lt;br /&gt;&lt;br /&gt;-lighting,texturing,modeling&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/__GFgtFbLJrQ/SbXV772EprI/AAAAAAAAAHU/NzKxB6mJg_o/s1600-h/stomach_coronal_view.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 105px;" src="http://3.bp.blogspot.com/__GFgtFbLJrQ/SbXV772EprI/AAAAAAAAAHU/NzKxB6mJg_o/s200/stomach_coronal_view.jpg" alt="" id="BLOGGER_PHOTO_ID_5311386561206855346" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/__GFgtFbLJrQ/SbXWQKdDFHI/AAAAAAAAAHs/ztJxp4JNGcA/s1600-h/stomach-wip---3.jpg"&gt;&lt;img style="cursor: pointer; width: 151px; height: 105px;" src="http://3.bp.blogspot.com/__GFgtFbLJrQ/SbXWQKdDFHI/AAAAAAAAAHs/ztJxp4JNGcA/s200/stomach-wip---3.jpg" alt="" id="BLOGGER_PHOTO_ID_5311386908725810290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__GFgtFbLJrQ/SbXWP8YzEhI/AAAAAAAAAHk/AWm6PBdYPHo/s1600-h/stomach-wip---2.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://2.bp.blogspot.com/__GFgtFbLJrQ/SbXWP8YzEhI/AAAAAAAAAHk/AWm6PBdYPHo/s200/stomach-wip---2.jpg" alt="" id="BLOGGER_PHOTO_ID_5311386904949887506" border="0" /&gt;&lt;/a&gt;&lt;span style="text-decoration: underline;"&gt; &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/__GFgtFbLJrQ/SbXWPontYzI/AAAAAAAAAHc/pY3YyZ5T5N4/s1600-h/stomach-model-wip---1.jpg"&gt;&lt;img style="cursor: pointer; width: 194px; height: 113px;" src="http://3.bp.blogspot.com/__GFgtFbLJrQ/SbXWPontYzI/AAAAAAAAAHc/pY3YyZ5T5N4/s200/stomach-model-wip---1.jpg" alt="" id="BLOGGER_PHOTO_ID_5311386899643720498" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-3039281356252487031?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/3039281356252487031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=3039281356252487031' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/3039281356252487031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/3039281356252487031'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2009/03/modeling-stomach.html' title='Modeling the Stomach'/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/__GFgtFbLJrQ/SbXV772EprI/AAAAAAAAAHU/NzKxB6mJg_o/s72-c/stomach_coronal_view.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-8162807885932577409</id><published>2008-03-09T18:12:00.000-07:00</published><updated>2009-04-29T11:12:19.923-07:00</updated><title type='text'>"The Levite's wife"</title><content type='html'>The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Levite's&lt;/span&gt; wife is a sculpture based on a biblical story from Judges 19 .  The sculpture is divided into 12 pieces to represent what occurs in the story.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__GFgtFbLJrQ/SfiYcmwXfII/AAAAAAAAAKo/EdBN1SJD8O0/s1600-h/7.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 314px;" src="http://4.bp.blogspot.com/__GFgtFbLJrQ/SfiYcmwXfII/AAAAAAAAAKo/EdBN1SJD8O0/s400/7.jpg" alt="" id="BLOGGER_PHOTO_ID_5330177776200154242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Base mesh was constructed in 3d studio max. The topology on the hands and feet caused some problems later on in higher subdivision. No specific reference was used. To attain the look I wanted I collected various head shot photographs of different women found on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;flickr&lt;/span&gt; and myself :) .&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__GFgtFbLJrQ/SfiI99n-J8I/AAAAAAAAAKY/k8GaUh5NjGE/s1600-h/levites_wife_wires.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 171px;" src="http://4.bp.blogspot.com/__GFgtFbLJrQ/SfiI99n-J8I/AAAAAAAAAKY/k8GaUh5NjGE/s400/levites_wife_wires.jpg" alt="" id="BLOGGER_PHOTO_ID_5330160757088593858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The clothes were made using cloth simulation simply because It was the faster solution .&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-8162807885932577409?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/8162807885932577409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=8162807885932577409' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/8162807885932577409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/8162807885932577409'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2008/03/levites-wife.html' title='&quot;The Levite&apos;s wife&quot;'/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/__GFgtFbLJrQ/SfiYcmwXfII/AAAAAAAAAKo/EdBN1SJD8O0/s72-c/7.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-5340164063968414732</id><published>2008-03-09T16:29:00.001-07:00</published><updated>2009-04-29T11:21:41.683-07:00</updated><title type='text'>Sphynxaraffe</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__GFgtFbLJrQ/SfiZfDKXmBI/AAAAAAAAAKw/5WCv4zB2boo/s1600-h/8.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 285px;" src="http://2.bp.blogspot.com/__GFgtFbLJrQ/SfiZfDKXmBI/AAAAAAAAAKw/5WCv4zB2boo/s400/8.jpg" alt="" id="BLOGGER_PHOTO_ID_5330178917696772114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__GFgtFbLJrQ/SfialZyKVnI/AAAAAAAAAK4/A1FAyGz08ls/s1600-h/9.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 167px;" src="http://2.bp.blogspot.com/__GFgtFbLJrQ/SfialZyKVnI/AAAAAAAAAK4/A1FAyGz08ls/s400/9.jpg" alt="" id="BLOGGER_PHOTO_ID_5330180126360098418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-5340164063968414732?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/5340164063968414732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=5340164063968414732' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/5340164063968414732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/5340164063968414732'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2008/03/sphynxaraffe.html' title='Sphynxaraffe'/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__GFgtFbLJrQ/SfiZfDKXmBI/AAAAAAAAAKw/5WCv4zB2boo/s72-c/8.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-2128821261021576447</id><published>2008-03-08T16:20:00.000-08:00</published><updated>2009-04-29T09:51:43.077-07:00</updated><title type='text'>A study of Faces</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/__GFgtFbLJrQ/SfiFhwvZ0cI/AAAAAAAAAJ4/QMAVBB4jOic/s1600-h/2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 251px;" src="http://3.bp.blogspot.com/__GFgtFbLJrQ/SfiFhwvZ0cI/AAAAAAAAAJ4/QMAVBB4jOic/s400/2.jpg" alt="" id="BLOGGER_PHOTO_ID_5330156974058885570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A piece done in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;zbrush&lt;/span&gt; 2 then later in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;zbrush&lt;/span&gt; 3.  Base mesh was created in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;zbrush&lt;/span&gt;2  using &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;zspheres&lt;/span&gt; only . The zipper on the neck was done with the scatter tool. Normal maps made in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;zmapper&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-2128821261021576447?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/2128821261021576447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=2128821261021576447' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/2128821261021576447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/2128821261021576447'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2008/03/piece-done-in-zbrush-2-then-later-in.html' title='A study of Faces'/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/__GFgtFbLJrQ/SfiFhwvZ0cI/AAAAAAAAAJ4/QMAVBB4jOic/s72-c/2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-606586791163462221</id><published>2008-03-08T15:21:00.000-08:00</published><updated>2009-10-22T08:37:57.757-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='skull cat zbrush mental ray'/><title type='text'>Closer look at the Anatomy of a Cat skull</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__GFgtFbLJrQ/SfiGQh8B27I/AAAAAAAAAKA/KOlpEFoYCB0/s1600-h/6.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 120px;" src="http://2.bp.blogspot.com/__GFgtFbLJrQ/SfiGQh8B27I/AAAAAAAAAKA/KOlpEFoYCB0/s400/6.jpg" alt="" id="BLOGGER_PHOTO_ID_5330157777539161010" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/__GFgtFbLJrQ/SfiGXEeKy1I/AAAAAAAAAKI/ViH0BGoIl6c/s1600-h/7.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 151px;" src="http://1.bp.blogspot.com/__GFgtFbLJrQ/SfiGXEeKy1I/AAAAAAAAAKI/ViH0BGoIl6c/s400/7.jpg" alt="" id="BLOGGER_PHOTO_ID_5330157889888373586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Study of a cat skull was originally intended to be part of an animation . Modeling of the Base mesh was done first then later transferred into &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;zbrush&lt;/span&gt; to create the diffuse and bump map.&lt;br /&gt;The Standard &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Blinn&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;shader&lt;/span&gt; was used, nothing really fancy . No normal maps were used because max handled the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;hipoly&lt;/span&gt; version pretty well and GI bounces do not pick up detail properly from the normal map so...&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;hipoly&lt;/span&gt; it was.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-606586791163462221?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/606586791163462221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=606586791163462221' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/606586791163462221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/606586791163462221'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2008/03/closer-look-at-anatomy-of-cat-skull.html' title='Closer look at the Anatomy of a Cat skull'/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__GFgtFbLJrQ/SfiGQh8B27I/AAAAAAAAAKA/KOlpEFoYCB0/s72-c/6.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8653344166137145359.post-6957743760353364714</id><published>2008-03-07T14:31:00.000-08:00</published><updated>2009-10-12T09:29:21.493-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoes'/><title type='text'>Behind the scenes : Airmax 97 render</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__GFgtFbLJrQ/ScP_5lbGc8I/AAAAAAAAAJw/Lac5WDNh38g/s1600-h/shoe.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 341px;" src="http://2.bp.blogspot.com/__GFgtFbLJrQ/ScP_5lbGc8I/AAAAAAAAAJw/Lac5WDNh38g/s400/shoe.jpg" alt="" id="BLOGGER_PHOTO_ID_5315373349990724546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/__GFgtFbLJrQ/R9RaCOmW17I/AAAAAAAAABI/PW4hurAtjv0/s1600-h/viewport_shoe.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/__GFgtFbLJrQ/R9RaCOmW17I/AAAAAAAAABI/PW4hurAtjv0/s400/viewport_shoe.jpg" alt="" id="BLOGGER_PHOTO_ID_5175860866080757682" align="left" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/__GFgtFbLJrQ/R9RbJ-mW1-I/AAAAAAAAABg/RG2kAmaNOZs/s1600-h/viewport_shoe_closeup_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/__GFgtFbLJrQ/R9RbJ-mW1-I/AAAAAAAAABg/RG2kAmaNOZs/s400/viewport_shoe_closeup_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5175862098736371682" align="left" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/__GFgtFbLJrQ/R9Rb1umW1_I/AAAAAAAAABo/9L9JFfk-Ne8/s1600-h/viewport_shoe_closeup_3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/__GFgtFbLJrQ/R9Rb1umW1_I/AAAAAAAAABo/9L9JFfk-Ne8/s400/viewport_shoe_closeup_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5175862850355648498" align="left" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Airmax '97 Colors aren't really from a specific airmax'97 model but are just the colors that i thought looked best with the model.&lt;br /&gt;&lt;br /&gt;Average render time of a still, using pre render finalgather and photonmaps per frame is about 7 to 9 minutes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;as always comments and criticism are welcomed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8653344166137145359-6957743760353364714?l=artofsammy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://artofsammy.blogspot.com/feeds/6957743760353364714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8653344166137145359&amp;postID=6957743760353364714' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/6957743760353364714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8653344166137145359/posts/default/6957743760353364714'/><link rel='alternate' type='text/html' href='http://artofsammy.blogspot.com/2008/03/behind-scenes-airmax-97-render.html' title='Behind the scenes : Airmax 97 render'/><author><name>Samuel Blalark</name><uri>http://www.blogger.com/profile/18297190418018591905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__GFgtFbLJrQ/ScP_5lbGc8I/AAAAAAAAAJw/Lac5WDNh38g/s72-c/shoe.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
